The influence of open source software on creativity, communication and students' social life
Today’s global, knowledge-based society and economy need creative thinkers in all fields: engineering, medicine, arts, entrepreneurship and education. Educational institutions are tasked with finding new ways of encouraging students to become creative both as individuals and groups. Still, motivatio...
Permalink: | http://skupnikatalog.nsk.hr/Record/nsk.NSK01001131292/Details |
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Matična publikacija: |
International journal of electrical and computer engineering systems (Online) 12 (2021), 2 ; str. 77-82 |
Glavni autori: | Viduka, Dejan (Author), Viduka, Biljana, Vrandečić, Davor |
Vrsta građe: | e-članak |
Jezik: | eng |
Predmet: | |
Online pristup: |
https://doi.org/10.32985/ijeces.12.2.2 International journal of electrical and computer engineering systems (Online) Hrčak |
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008 | 220314s2021 ci |o |0|| ||eng | ||
024 | 7 | |2 doi |a 10.32985/ijeces.12.2.2 | |
035 | |a (HR-ZaNSK)001131292 | ||
040 | |a HR-ZaNSK |b hrv |c HR-ZaNSK |e ppiak | ||
042 | |a croatica | ||
044 | |a ci |c hr | ||
080 | 1 | |a 004 |2 2011 | |
100 | 1 | |a Viduka, Dejan |4 aut | |
245 | 1 | 4 | |a The influence of open source software on creativity, communication and students' social life |h [Elektronička građa] / |c Dejan Viduka, Biljana Viduka, Davor Vrandečić. |
504 | |a Bibliografija: 33 jed. | ||
504 | |a Abstract. | ||
520 | |a Today’s global, knowledge-based society and economy need creative thinkers in all fields: engineering, medicine, arts, entrepreneurship and education. Educational institutions are tasked with finding new ways of encouraging students to become creative both as individuals and groups. Still, motivation and creativity are only a few of the primary educational goals. They are ambiguous by nature, theoretical, and hard to implement in the real world. Nevertheless, it is a common belief that creativity is an important trait that students should possess in order to face the quickly evolving world. The purpose of this study is to examine the related published works on games, software, imagination, education and creativity. We seek to gather useful information that would both draw attention to this problem and how Open-Source Software (OSS), as a model, can drive students’ creativity. | ||
653 | 0 | |a Otvoreni kod |a Softver otvorenog koda |a Kreativnost |a Digitalni jaz |a Inovacije | |
700 | 1 | |a Viduka, Biljana |4 aut | |
700 | 1 | |a Vrandečić, Davor |4 aut | |
773 | 0 | |t International journal of electrical and computer engineering systems (Online) |x 1847-7003 |g 12 (2021), 2 ; str. 77-82 |w nsk.(HR-ZaNSK)000739692 | |
981 | |b Be2021 |b B01/21 | ||
998 | |b tino2204 | ||
856 | 4 | 0 | |u https://doi.org/10.32985/ijeces.12.2.2 |
856 | 4 | 0 | |u https://ijeces.ferit.hr/index.php/ijeces/article/view/41 |y International journal of electrical and computer engineering systems (Online) |
856 | 4 | 0 | |u https://hrcak.srce.hr/261480 |y Hrčak |
856 | 4 | 1 | |y Digitalna.nsk.hr |